Details
Description
Journey through your imagination to photograph whimsical creatures, known as fictions, embodying concept from Micro Management to Rainy Day Magic.
Once photographed, fictions join you on Dream's Doorstep, where you can befriend them by helping out with mini-games and dialogue quests. Paint auroras, tune and play musical instruments, design snowflakes, compose ghost stories, stump fictions lost in existential musings, and much more!
All this is interspersed with wandering around the realms, and using tools like donut treats, magnets, and throwable fireflies to solve puzzles and get fictions to strike collectable poses.
Features
- 50+ characters, each with unique personalities, dialogue, quests and collectable poses.
- Photography gameplay, with photo scores unlocking new levels to progress the game.
- Full free roaming movement, in addition to the classic on-rails experience.
- Unique quests and minigames, many involving photography, music, art, and dialogue.
- Puzzles, solved with tools like donut treats, movable magnets and throwable fireflies.
- An original soundtrack, inspired by Nintendo 64 classics.
Values
- No time wasted. No fetch quests, grinding, unskippable cutscenes, or any way to lose progress, and each quest reward is a unique game mechanic or piece of content.
- Old soul, modern polish. Inspired by the magical adventures in games of old, we recreate that nostalgic vision while adhering to modern standards of UX and polish.
- Creative and non-violent. Our quests involve photography, art, and music instead of slaughtering boars, and fictions host parties for each other instead of fighting.
Team
The 3 of us met at Riot Games. Kevin spent his weekends for years building a small photography game in Unreal Engine 4, using marketplace assets, while Daniel created whimsical creatures to photograph. In 2019 Max stepped in to help bring the game up to modern standards. Along the way, friends would often lend us a hand, helping sketch a concept, or test a prototype.
We worked remotely, which let us continue developing during the pandemic, and in fact that is when we were able to really focus on bringing the project to completion.
- Kevin Notar
- The project's founder, Kevin is an audio engineer with credits ranging from League of Legends to STAR WARS Jedi: Fallen Order. Kevin does all the music and sounds for the game, most of the level design, and half of the game design and writing.
- Max Shawabkeh
- A software engineer, previously at Google and Riot Games, releasing Stonehearth before joining Alekon. Max does all the tech and gameplay implementation for the game, all the UI art and UX, and half of the game design and writing.
- Daniel Kraft
- A modeler and animator, currently at Player First Games, and previously at Riot Games. Daniel designed, modeled, and animated all the charming fictions you see in Alekon.
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